![]() ![]() The way the game works is that I can't simply give away cards even if I want to, but I am allowed to trade any number of cards that I want fir a singke card (which can be a common card that you won't miss too much). I sent you a friend request in game when you accept it, tag a common card for trade and I'll send you the cards I got you.Īh, alright. This deck can accumulate damage very quickly, so it's very good at completng KO and Damage challenges, as well as just being a good deck overall. The Keldeo is just there for utility, since it essentially gives you a way out of status through Rush In with Float Stone. Ideally, in this deck you'd like to use a few Mew from Fates Collide, because they can help give you extra attackers and have free retreat, but the deck can work without them. > 2 Float Stone and 2 Keldeo-EX (I still have a ton of those from all the Battle Arena codes I redeemed xd) > All the Night March cards (Joltik, Pumpkaboo, Lampent) I can give you the following cards of this deck: I just tested it in a few matches in VS and it seems to do pretty well even without any Shaymins and no ACE Spec, much to my surprise. ****** Deck List Generated by the Pokémon TCG Online ****** ****** Pokémon Trading Card Game Deck List ****** It does get stopped pretty hard by Trevenant and Karen, but it's very effective in almost every other situation. Even so, if you've never tried a custom deck before Night March is a really good start. For evolving challenges Night March won't be of much help since it's all basic, but building a deck solely for evolving is super easy since you don't need cards that are competitive/viable. They take little time to complete, give 2 exp and give a good amount of tokens. Generally speaking Evolution Challenges are always the best. I'll see if I can get you some cards as well.ĭo keep in mind what PokeZepp said however. I'm not too certain I'll be able to get to it right now but tomorrow I'll probably be able to give you a list. I'd much rather have the 60 tokens.ĮDIT Sure. When I finally reach lvl30 I'll probably stop taking KO challenges altoghether since 16 KOs for a pack just doesn't feel worth it. Right now I do go for KO challenges if they show up for a type I haven't finished since I have the extra free time right now, but they do take around 10 good games to complete if not more. Since they kind of bug me on the Deck selection (and I'm super paranoid that I'll accidentally enter a tournament with one of these) I take out 1 of the 2 Shaymins to "deactivate", and when I need to use it I just add the Shaymin back in (it becomes unplayable when I have 59 cards). In fact, I have 1 deck of every type to evolve. Whenever I pick knock-out or damage, I have the challenge for days.For the most part I do the same thing as you. Also, evolution challenges give you more coins than damage challenges. I find my decks that evolve/devolve like crazy can finish the challenge in 1 or two fast games. I only pick challenges that have to do with Evolutions. If you need any help to build anything just write here again and I'll do what I can to give you a hand. Personally, I like having decks with 3 4-4 lines of pokemon, sky fiekd so that I can have tons of pokemon evolving, and as many ball items and draw/discard supporters as I can fit in. For this you can use any random pokemon you have of the right type. Just make a deck that only evolves stuff with a ton of trainers and no energies. If you need decks for the evolving challenges, there's actually a really easy method for every type. I'd say it's main weaknesses are Trevenant (can be an auto loss if they get the turn 1 wally before you can use any items) and Karen (not an auto-loss, but it stops NM decks from snowballing out of control). It's not exactly the most dominant deck in Expanded right now but it's still very strong for the same reasons it used to be feared in Standard before it rotated. It's mostly cheap to build and it does tons of damage for just 1 DCE. I still think Ring of Lightning is better but that's just my opinion.Īs far as custom decks go, Night March is probably the best starting point. I've never tried it myself but it doesn' look half bad. It's a good deck otherwise but not so great for challenges.Īnother possibility is Mewtwo Mayhem. I find Mental Might to not be consistent enough for Challenges, since it relies heavily on pulling the Gallade and even then you're supposed to use the Miltank to attack if you can since you don't want to risk your nain card if not necessary. Not sure how the post-nerfs Theme meta is, but since this deck was goid before it should be even better now that it had less competition. I've played around with ut a bit myself and I can guarantee it's good. For Damage and KO Challenges, I think that Ring of Lightning is pretty good. ![]()
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